@equinor/videx-3d
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    Class FXAAPass

    Standalone FXAA post pass. Wraps a FxaaResolver and composites it in place into the shared pipeline buffer, so it works after any base pass (RenderPass or OITRenderPass) — unlike the OIT-internal SMAA / temporal modes it does not require order-independent transparency.

    Insert it between the base pass and the OutputPass: [base, new FXAAPass(), new OutputPass()].

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    clearAlpha: number = 1
    clearColor: Color | null = null

    Explicit background for passes that clear the frame (e.g. RenderPass and the OIT opaque clear). When set, the pass clears to this colour/alpha instead of the renderer's current clear state, giving a single source of truth so the background is identical regardless of which base pass renders the scene. When null the pass falls back to the renderer's current clear colour/alpha.

    writeToScreen: boolean = false

    Methods