TubeTrajectory props
Optionalcolor?: stringOptionalpriority?: numberOptionalradialSegments?: numberOptionalradius?: numberUse Trajectory instead. TubeTrajectory bakes radius and
radialSegments into the generated geometry (so changing them rebuilds it) and has
no screen-space line floor. The unified Trajectory covers the same use case
with radius as a shader uniform and a ~1 px field-scale floor from a single geometry.
See the migration guide.
Renders a trajectory as a tube geometry.