@equinor/videx-3d
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    Function computeUpwardNormals

    • Compute smooth vertex normals and ensure they point up (+Y). After a height field is mirrored through y = 0 or comes from an arbitrary triangulation the winding may yield downward normals; if so the index winding is reversed and the normals recomputed. Bounding volumes are refreshed.

      Parameters

      • geometry: BufferGeometry

      Returns void