@equinor/videx-3d
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    Function createOceanPlane

    • Build a flat ocean surface plane lying in the world X/Z plane (normal +Y) at y = 0, centered on origin. UVs span [0, 1] across the plane.

      The ocean animation is evaluated in world space, so this could equally be a set of tiled patches; this helper just provides a convenient single plane.

      Parameters

      Returns BufferGeometry