@equinor/videx-3d
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    Function extractBoundaryLoops

    • Extract the boundary loops of an indexed triangle mesh as ordered arrays of vertex indices. A boundary edge is one used by a single triangle, so the loops include both the outer outline and any internal hole rings. Useful for outlining a mesh or relaxing/snapping only its rim vertices.

      Parameters

      • geometry: BufferGeometry

      Returns number[][]