@equinor/videx-3d
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    Function refineInteriorEdges

    • Refine an indexed triangle mesh iterations times by splitting only its INTERIOR edges, leaving boundary edges — and therefore the exact outline and its vertex count — untouched. Each interior edge contributes one midpoint that is shared by the two triangles adjacent to it, so the mesh stays conforming (no T-junctions) while the boundary loop is preserved exactly. This is what lets a surface or sea bed be densified for vertex displacement / detail while its rim still matches, vertex-for-vertex, walls extruded from the same outline. Only position is interpolated; stale normal/uv are dropped (recompute afterwards). A no-op without an index or when iterations <= 0.

      Parameters

      • geometry: BufferGeometry
      • iterations: number

      Returns void