Rotate a geometry about the +Y axis by degrees, pivoting around origin (world X/Z, default [0, 0]). Both the position and normal attributes are rotated. A no-op when degrees is 0. Bounding volumes are refreshed.
degrees
origin
[0, 0]
Rotate a geometry about the +Y axis by
degrees, pivoting aroundorigin(world X/Z, default[0, 0]). Both the position and normal attributes are rotated. A no-op whendegreesis 0. Bounding volumes are refreshed.