@equinor/videx-3d
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    Function rotateGeometryY

    • Rotate a geometry about the +Y axis by degrees, pivoting around origin (world X/Z, default [0, 0]). Both the position and normal attributes are rotated. A no-op when degrees is 0. Bounding volumes are refreshed.

      Parameters

      • geometry: BufferGeometry
      • degrees: number
      • origin: Vec2 = ...

      Returns void