OptionaldampingResponse rate (per second) of the heave/pitch/roll smoothing. Higher snaps
to the waves faster; lower is more sluggish. Default 3.
OptionalenabledMaster switch; when false the object is left untouched. Default true.
OptionalmassRelative mass / inertia of the object (default 1). Models how heavy the
object is: the effective response rate is divided by this, so a heavier
object follows the surface more slowly and its motion amplitude shrinks for
fast waves it cannot keep up with. Use a value relative to a "typical"
object of its kind (e.g. weight / referenceWeight).
Sample points in the object's local X/Z (at its waterline). Required.
Place them at the true hull extents (e.g. bow / stern / port / starboard): this is how the object's length and width feed into the motion. Waves shorter than the span between points decorrelate, so the fitted plane yields little pitch/roll (a long ship barely reacts to short chop), while swells longer than the object move it as a whole.
Options for useBuoyancy.