@equinor/videx-3d
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    Type Alias OITRenderPassStats

    Per-frame object counts for each classification, exposed for debugging.

    type OITRenderPassStats = {
        emissive: number;
        oit: number;
        oitHidden: number;
        oitMixed: number;
        oitOpaque: number;
        opaque: number;
        overlay: number;
    }
    Index

    Properties

    emissive: number

    Additive/glow renderables (tagged LAYERS.EMISSIVE), drawn before the transparent layers.

    oit: number

    OIT-capable renderables currently transparent (routed through OIT).

    oitHidden: number

    Subset of oit whose whole material is OIT-capable (hidden in opaque pass).

    oitMixed: number

    Subset of oit that are mixed multi-material meshes (some opaque groups).

    oitOpaque: number

    OIT-capable renderables that are currently fully opaque and therefore drawn in the opaque pass as real occluders (depth-writing), bypassing the OIT passes.

    opaque: number

    Plain opaque renderables (not OIT-capable, not overlay).

    overlay: number

    Always-on-top renderables (tagged LAYERS.OVERLAY), drawn after the transparent layers.