@equinor/videx-3d
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    Type Alias OITRenderPassTimings

    Per-segment GPU timings in milliseconds, populated when OITRenderPass.profile is enabled and the platform supports timer queries. -1 means "no result yet" (or unsupported). tail is the single weighted-blended OIT pass cost.

    type OITRenderPassTimings = {
        composite: number;
        emissive: number;
        emitterStamp: number;
        front: number;
        minDepth: number;
        occlusion: number;
        opaque: number;
        overlay: number;
        tail: number;
        total: number;
    }
    Index

    Properties

    composite: number

    Fullscreen tail composite (step 4).

    emissive: number

    Additive/glow emissive pass (step 1b).

    emitterStamp: number

    Optional emitter depth-stamp pass (step 1c).

    front: number

    Exact front-layer pass (step 5).

    minDepth: number

    Min-depth pre-pass (step 2).

    occlusion: number

    Optional occlusion depth-stamp pass (step 5b).

    opaque: number

    Opaque pass (step 1), including any forced-opaque OIT occluders.

    overlay: number

    Always-on-top overlay pass (step 6).

    tail: number

    Weighted-blended OIT tail pass (step 3).

    total: number

    Sum of the measured OIT segments above.