@equinor/videx-3d
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    Type Alias OitUniforms

    The OIT uniforms shared across a material's variants and set by the pass.

    type OitUniforms = {
        oitDepthFar: IUniform<number>;
        oitMinDepthTexture: IUniform<Texture | null>;
        oitOcclusionThreshold: IUniform<number>;
        oitScreenSize: IUniform<Vector2>;
        oitSkipFront: IUniform<number>;
    }
    Index

    Properties

    oitDepthFar: IUniform<number>
    oitMinDepthTexture: IUniform<Texture | null>
    oitOcclusionThreshold: IUniform<number>
    oitScreenSize: IUniform<Vector2>
    oitSkipFront: IUniform<number>