@equinor/videx-3d
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OitUniforms
Type Alias OitUniforms
The OIT uniforms shared across a material's variants and set by the pass.
type
OitUniforms
=
{
oitDepthFar
:
IUniform
<
number
>
;
oitMinDepthTexture
:
IUniform
<
Texture
|
null
>
;
oitOcclusionThreshold
:
IUniform
<
number
>
;
oitScreenSize
:
IUniform
<
Vector2
>
;
oitSkipFront
:
IUniform
<
number
>
;
}
Index
Properties
oit
Depth
Far
oit
Min
Depth
Texture
oit
Occlusion
Threshold
oit
Screen
Size
oit
Skip
Front
Properties
oit
Depth
Far
oitDepthFar
:
IUniform
<
number
>
oit
Min
Depth
Texture
oitMinDepthTexture
:
IUniform
<
Texture
|
null
>
oit
Occlusion
Threshold
oitOcclusionThreshold
:
IUniform
<
number
>
oit
Screen
Size
oitScreenSize
:
IUniform
<
Vector2
>
oit
Skip
Front
oitSkipFront
:
IUniform
<
number
>
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Properties
oit
Depth
Far
oit
Min
Depth
Texture
oit
Occlusion
Threshold
oit
Screen
Size
oit
Skip
Front
@equinor/videx-3d
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The OIT uniforms shared across a material's variants and set by the pass.