@equinor/videx-3d
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    Type Alias RenderingPipelineProps

    Props for the RenderingPipeline component.

    type RenderingPipelineProps = {
        passes: Pass[];
        priority?: number;
        samples?: number;
        supersample?: number;
    }
    Index

    Properties

    passes: Pass[]

    Ordered list of passes to execute every frame.

    priority?: number

    Frame priority (passed to useFrame). Defaults to 1.

    samples?: number

    Multisample count (MSAA) for the main render target. Defaults to 0.

    This applies hardware MSAA to the pipeline's shared render target and is only meaningful for an opaque RenderPass-based pipeline. When the base pass is an OITRenderPass, keep this at 0: OIT renders into its own multi-target buffers, so pipeline-level MSAA would add cost without anti-aliasing the resolved result. Use OITRenderPass.opaqueSamples instead to multisample the opaque sub-pass inside OIT.

    supersample?: number

    Render target supersampling factor. Defaults to 1.