@equinor/videx-3d
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    Variable SymbolsConst

    Symbols: ForwardRefExoticComponent<
        {
            customDepthMaterial?: Material;
            customDistanceMaterial?: Material;
            data: SymbolsType;
            geometry: BufferGeometry;
            material: Material
            | Material[];
        } & PointerEvents & CommonComponentProps & RefAttributes<
            Group<Object3DEventMap>,
        >,
    > = ...

    A generic component used for simplifying mesh instancing. Use this component if you need a large number of meshes sharing the same base geometry and material, but that may be transformed or colored individually.

    Typical use case is for visualizations of data along a wellbore, such as in the Shoes and FormationMarkers component.

    Data, including colors, transformations and user defined data, must be mapped to the SymbolsType type.

    <Symbols
    position={position}
    data={data}
    geometry={geometry}
    material={material}
    layers={layers}
    />