Hierarchy

Constructors

Properties

canvas: HTMLCanvasElement
ctx: CanvasRenderingContext2D
elm: HTMLElement

Accessors

  • get element(): HTMLElement
  • Returns HTMLElement

  • get interactive(): boolean
  • Returns boolean

  • set interactive(shouldBeInteractive: boolean): void
  • Parameters

    • shouldBeInteractive: boolean

    Returns void

  • get isLoading(): boolean
  • Returns boolean

  • set isLoading(loading: boolean): void
  • Parameters

    • loading: boolean

    Returns void

  • get opacity(): number
  • Returns number

  • set opacity(opacity: number): void
  • Parameters

    • opacity: number

    Returns void

  • get order(): number
  • Returns number

  • set order(order: number): void
  • Parameters

    • order: number

    Returns void

Methods

  • Clears data and (optionally) the reference system

    Parameters

    • includeReferenceSystem: boolean = true

      (optional) if true also removes reference system, default is true

    Returns void

  • Some layers might be built up of several internal layers that should individually be visibility-togglable. Reasons for having multiple internal layers might be tightly related data between layers or need for sharing render context

    Returns

    list of internal layer ids

    Returns string[]

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