getDepthBuffer( renderer: WebGLRenderer, scene: Scene, camera: Camera, width: number, height: number,): Promise<null | Float32Array<ArrayBufferLike>> Parameters
- renderer: WebGLRenderer
- scene: Scene
- camera: Camera
- width: number
- height: number
Returns Promise<null | Float32Array<ArrayBufferLike>>
Generate a depth buffer and read-back values as normalized device coordinates (ndc) for objects assigned to the occluder layer