@equinor/videx-3d
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    Function smoothBoundaryLoops

    • Smooth the given vertex loops (e.g. from extractBoundaryLoops) in place with an iterated windowed moving average, moving only the X/Z position of the existing boundary vertices and leaving their Y untouched. Unlike a local corner-cutting pass (which only rounds individual steps into small arcs), the averaging window spans several vertices, so long grid-aligned staircase runs collapse onto their straight centre line — the rim reads as one continuous curve rather than a chain of little bumps. The window grows with strength.

      Parameters

      • geometry: BufferGeometry
      • loops: number[][]
      • strength: number

      Returns void