Type Alias SurfaceMaterialParameters

SurfaceMaterialParameters: ShaderMaterialParameters & MeshLambertMaterialParameters & {
    brightness?: number;
    colorRampIndex?: number;
    colorRampMax?: number;
    colorRampMin?: number;
    colorRampReverse?: boolean;
    contoursColor?: string | number | Color;
    contoursColorMode?: ContourColorMode;
    contoursColorModeFactor?: number;
    contoursInterval?: number;
    depthTexture?: Texture;
    normalTexture?: Texture;
    referenceDepth?: number;
    saturation?: number;
    showContours?: boolean;
    useColorRamp?: boolean;
}