@equinor/videx-3d
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    Type Alias SurfaceMaterialParameters

    SurfaceMaterialParameters: ShaderMaterialParameters & MeshLambertMaterialParameters & {
        brightness?: number;
        colorRampIndex?: number;
        colorRampMax?: number;
        colorRampMin?: number;
        colorRampReverse?: boolean;
        contoursColor?: string | number | Color;
        contoursColorMode?: ContourColorMode;
        contoursColorModeFactor?: number;
        contoursInterval?: number;
        debug?: boolean;
        elevationTexture?: Texture;
        normalTexture?: Texture;
        referenceDepth?: number;
        saturation?: number;
        showContours?: boolean;
        useColorRamp?: boolean;
    }