Type Alias SurfaceMaterialParameters
SurfaceMaterialParameters: ShaderMaterialParameters & MeshLambertMaterialParameters & { brightness?: number; colorRampIndex?: number; colorRampMax?: number; colorRampMin?: number; colorRampReverse?: boolean; contoursColor?: string | number | Color; contoursColorMode?: ContourColorMode; contoursColorModeFactor?: number; contoursInterval?: number; depthTexture?: Texture; normalTexture?: Texture; referenceDepth?: number; saturation?: number; showContours?: boolean; useColorRamp?: boolean;}