@equinor/videx-3d
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    Variable ShoesConst

    Shoes: ForwardRefExoticComponent<
        CommonComponentProps & {
            color?: string
            | number
            | Color;
            priority?: number;
            radialSegments?: number;
            sizeMultiplier?: number;
        } & RefAttributes<Group<Object3DEventMap>>,
    > = ...

    Render shoe markers along a wellbore trajectory. This uses the Symbols component internally.

    <Wellbore id={wellboreId}>
    <Shoes />
    </Wellbore>

    A filtered set of the casing data is used by default to render shoes.