@equinor/videx-vector2
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    Class default

    Vector2 class with x and y component. Can also be used as an array with two indices, i.e. using [0] and [1].

    Vector2

    Indexable

    • [index: number]: number

      Declare that Vector2 will have numeric properties.

    Index
    • Construct a new Vector2 with identical x and y components.

      Parameters

      • value: number

        Value of x and y component

      Returns default

    • Construct a new Vector2.

      Parameters

      • x: number

        Initial x component of vector

      • y: number

        Initial y component of vector

      Returns default

    • Construct a new Vector2 using component from another vector.

      Parameters

      • vector: VectorLike

      Returns default

    • Construct a new Vector2 using an object with an x and y key.

      Parameters

      • vector: { x: number; y: number }

      Returns default

    • Construct a new Vector2.

      Parameters

      • ...nums: number[]

        A series of numbers

      Returns default

    isMutating: boolean = false

    Does the vector mutate?

    length: number = 2

    Length variable to use vector as array.

    • get magnitude(): number

      Magnitude of vector.

      Returns number

    • set magnitude(val: number): void

      Parameters

      • val: number

      Returns void

    • get x(): number

      Alternative getter/setter for x component.

      Returns number

    • set x(value: number): void

      Parameters

      • value: number

      Returns void

    • get y(): number

      Alternative getter/setter for y component.

      Returns number

    • set y(value: number): void

      Parameters

      • value: number

      Returns void

    • Returns { next: () => { done: boolean; value: number } }

    • Add values of given vector to target vector.

      Parameters

      • x: number

        X component to add

      • y: number

        Y component to add

      Returns default

      Resulting vector

    • Add values of given vector to target vector.

      Parameters

      • vector: VectorLike

        Vector to add

      Returns default

      Resulting vector

    • Ensures that the magnitude of the vector does not exceed a given length.

      Parameters

      • n: number

        Numeric value

      Returns default

      Resulting vector

    • Creates a new vector with identical values. Mutable state is not transferred.

      Returns default

      Clone of vector

    • Returns true if vector equals b. Epsilon defines allowed deviation for the x and y component.

      Parameters

      • vector: VectorLike

        Vector to compare with

      • epsilon: number = 0

        Accepted deviation (Default: 0)

      Returns boolean

      Are vectors equal?

    • Returns true if x and y is zero, otherwise returns false.

      Parameters

      • epsilon: number = 0

        Accepted deviation from 0.00 (Default: 0)

      Returns boolean

      Is target zero vector?

    • [Mutation] Modifies both the x and y-component of a vector using a given function.

      Parameters

      • modifier: (d: number) => number

        Function used to modify

      Returns default

      Reference to vector

    • Rescale the vector to given length.

      Parameters

      • n: number

        Numeric value

      Returns default

      Resulting vector

    • Rotate the vector by specified amount of radians. Positive rotation is counter-clockwise.

      Parameters

      • rad: number

        Radians to rotate

      Returns default

      Resulting vector

    • Rotate the vector counter-clockwise by an amount of 180 degrees. Resulting vector is opposite of original.

      Returns default

      Resulting vector

    • Rotate the vector counter-clockwise by an amount of 270 degrees. Resulting vector is perpendicular to the original.

      Returns default

      Resulting vector

    • Rotate the vector counter-clockwise by an amount of 90 degrees. Resulting vector is perpendicular to the original.

      Returns default

      Resulting vector

    • Rotate the vector by specified amount of degrees. Positive rotation is counter-clockwise.

      Parameters

      • deg: number

      Returns default

      Resulting vector

    • Scale vector by a numeric value.

      Parameters

      • n: number

        Numeric value

      Returns default

      Resulting vector

    • [Mutation] Set both components of vector.

      Parameters

      • value: number

        Value of x and y component

      Returns default

      Reference to self

    • [Mutation] Set both components of vector.

      Parameters

      • x: number

        New x component of vector

      • y: number

        New y component of vector

      Returns default

      Reference to self

    • [Mutation] Set both components of vector.

      Parameters

      • vector: VectorLike

        Vector-like object with values on the format: [ x, y ]

      Returns default

      Reference to self

    • Subtract from vector.

      Parameters

      • x: number

        X component to subtract

      • y: number

        Y component to subtract

      Returns default

      Resulting vector

    • Subtract from vector.

      Parameters

      • vector: VectorLike

        Vector to subtract

      Returns default

      Resulting vector

    • target - this

      Subtract this vector from given vector.

      Parameters

      • x: number

        X component to subtract from

      • y: number

        Y component to subtract from

      Returns default

      Resulting vector

    • target - this

      Subtract this vector from given vector.

      Parameters

      • vector: VectorLike

        Vector to to subtract from

      Returns default

      Resulting vector

    • Create an array from the vector.

      Returns [number, number]

      Array on the format: [ x, y ]

    • a + b

      Add two values together.

      Parameters

      • a: VectorLike

        Left operand

      • b: VectorLike

        Right operand

      Returns default

      Resulting vector

    • Get angle (in radians) between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Angle in radians

    • Get angle (in degrees) between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Angle in degrees

    • Get angle (in radians) between vector and [1, 0].

      Parameters

      • v: VectorLike

        Target vector

      Returns number

      Angle in radians

    • Get angle (in degrees) between vector and [1, 0].

      Parameters

      • v: VectorLike

        Target vector

      Returns number

      Angle in degrees

    • Get cross product between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Cross product

    • Get distance between two positions.

      Parameters

      • a: VectorLike

        First position

      • b: VectorLike

        Second position

      Returns number

      Distance between positions

    • v / n

      Divide vector by a numeric value.

      Parameters

      • v: VectorLike

        Vector to divide

      • n: number

        Numeric value

      Returns default

      Resulting vector

    • Get dot product between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Dot product

    • Returns true if a equals b. Epsilon defines allowed deviation for the x and y component.

      Parameters

      • a: VectorLike

        Vector to evaluate

      • b: VectorLike

        Vector to compare with

      • epsilon: number = 0

        Accepted deviation (Default: 0)

      Returns boolean

      Are vectors equal?

    • Returns true if x and y is zero, otherwise returns false.

      Parameters

      • vector: VectorLike
      • epsilon: number = 0

        Accepted deviation from 0.00 (Default: 0)

      Returns boolean

      Is target zero vector?

    • Interpolate between two positions with given value n.

      Parameters

      • a: VectorLike

        Position to interpolate from

      • b: VectorLike

        Position to interpolate to

      • t: number

        Value between 0 - 1 used for interpolation

      Returns default

      Interpolated position

    • Rotates a vector, v1, towards a second vector, v2, based on a factor, n.

      Parameters

      • a: VectorLike

        Vector to interpolate from

      • b: VectorLike

        Vector to interpolate to

      • t: number

        Value between 0 - 1 used for interpolation

      Returns default

      Interpolated vector

    • v * n

      Multiply vector by a numeric value.

      Parameters

      • v: VectorLike

        Vector to multiply

      • n: number

        Numeric value

      Returns default

      Resulting vector

    • Get signed angle (in radians) between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Signed angle in radians

    • Get signed angle (in degrees) between two vectors.

      Parameters

      • a: VectorLike

        First vector

      • b: VectorLike

        Second vector

      Returns number

      Signed angle in degrees

    • a - b

      Subtract second vector from first vector.

      Parameters

      • a: VectorLike

        Left operand

      • b: VectorLike

        Right operand

      Returns default

      Resulting vector