@equinor/videx-3d
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    Type Alias TriangleVertex

    Triangulates a heightmap using marching-squares algorithm. This creates a dense polygon count so it's recommended to use triangulateGridDelaunay instead!

    type TriangleVertex = {
        edge: TriangleEdge | null;
        x: number;
        y: number;
        z: number;
    }
    Index

    Properties

    Properties

    edge: TriangleEdge | null
    x: number
    y: number
    z: number